Hello Below can be solved differently and easiest way would not cost much to implement, for example no new items and just skill rewards. 1. Daily missions - add Calypso/Cyrene/Toulan type daily missions for tokens/skill - add options to accept tokens or tiny amount of skill as reward - add Bonus to daily missions, super rare, like on Calypso, get 20 times more skill or tokens - add multiple options to do daily mission (easy,medium,hard) - easy will tell you to kill 100 mobs of x type and rewards 1 tokens or 0.1 pec Anatomy (example) - medium will tell you to kill 250 mobs of x type and reward 2 tokens or 0.2 pec Anatomy (example) - hard will tell you to kill 500 mobs to x type and reward 3 tokens or 0.3 pec Anatomy (example) - same example for mining, crafting already has mission - create vendor for daily mission token items - CDF version of Modecs like Calypso has, requires some work, but not hard to implement - Amps, Plates etc, similar to Calypso - Fluff - clothing etc, maybe make a contest for design. There are many people around who can create ready models for Mindark. - Uber clothing - for example Leprechaun clothing set for gazillion tokens like Cyrene PVP has. Something that would make players come back and regulary farm Monria. I know this is probably considered, but it would add a lot to moon. It would create the need to come back over and over, which is very good for population, shop keepers etc. It would also make it easier to grind double iron mission Monria has and create more interest in farming those.